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Post by ViciousLothario on Aug 23, 2023 7:15:59 GMT -5
Broadcaster revenue has to be a thing too as I've booked a couple of shows and despite getting positive results in terms of finances I see the smaller companies might suffer, I need to test that but for that testing I want it to do it in alpha stages but need to configure all the other stuff properly first. There's a lot to be done and a lot of small changes to be done but the main bulk is there.
Developmental needs a major overhaul and maybe and increase on the worker cap for each skill. With the release of the EWR conversion tool also need to work and adapt the game to EWR based scenarios, workrate will seem a bit silly but will be a mix of attitude and behaviour I think or I just get that value from a similar timeline from a TEW scenario or assign it based on the worker stats/attitude/behaviour. But for now will only go with TEW based scenarios to start with which should give us enough. Also plan on doing some scenarios where a user can create is own company and every wrestler is a free agent for each era, so that will be the real Wrestling Booking Warfare.
The ratings system is quite simple as the matches are rated on max values and some hidden stuff of course pretty much like EWR. But it's fun and what I want to be really fun is the battles between users. Despite lobbies being a thing I think that each lobby should have a minimum of players.
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Post by ViciousLothario on Aug 25, 2023 6:17:58 GMT -5
Shows are now giving popularity gains, also adapted for the area battles at the end of each week, and it's still a work in progress at this point but it's going well.
This means that every end of Week will take a bit longer to process but is good to happen in that way, The logic at this point is somewhat poor, but it leaves room for improvement, basically I get all the user ran events, check their coverage and popularity in each area, check if it's a national or regional battle and depending on the difference, one company will win popularity the others will lose popularity, maybe 1 value or 2 values not much of course, but over the course of time this might hurt companies on the long run.
So it's important to book good rated shows. Negotiations still need to be processed in the advance day as well. AI won't hire any wrestlers for now, like I said, I'm focusing on the multiplayer aspect of it instead of the single player aspect.
In the meanwhile might start working on a project that has no ratings and it's pure fantasy booking with no finances and company sizes and all this calculations just to keep my mind fresh and to provide something to the users, something like a timeline where you can pick wrestlers and book\write your own show and ratings are decided by users, something of the sort. I don't know it all depends on how much of a slump i'm currently facing when it comes to the development of the fully fledged WBW.
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Post by ViciousLothario on Aug 25, 2023 7:29:32 GMT -5
It seems I've bitten more than what I could chew.
I will put this project in standby until further notice, there is a lot of stuff going on and it seems easy to resolve on paper but not quite. Everything listed is working, negotiations are now working too, but the wars part isn't working as intended, calendar is working, advancing to a new week as well but there are a lot of elements missing from my original idea.
For the time being I think I will concentrate on an even easier method and lower my expectations.
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Post by ViciousLothario on Oct 31, 2023 4:10:29 GMT -5
Workload has been intense in the past few months, but will try to catch up with the project soon, as it is almost complete for alpha functionality, I've learned some new stuff in my work that might help the project to get in the right track once again.
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