|
Post by ViciousLothario on Jun 30, 2023 1:16:15 GMT -5
Broadcaster deals
For the sake of my sanity I'm dumbing down the broadcasting system at this time. I've spent the last 3 hours working on the grid and programmation of it, how it should happen. So first things first, I check the broadcaster requirements and see if your federation fits those requirements. Done.
If it fits it opens a modal, where you can choose a Events deal or TV-Show deal. Events/PPV are the same thing for me. Hey but that affects the revenue!! No it doesn't. Because I will treat an event as an PPV and revenue will be based on the coverage of the event and quality of the event. What about timeslots? Non-existant for now. Some people might disagree with this approach but it's the one I've chosen for the moment. There aren't booking time limits, you aren't tie down to show a 1 hour tv-show. You can book however you like. But hey VL then we can cheat the system and book the entire roster in a TV show.
Who cares? Me? I don't. But the longer the tv-show the lesser the popularity gains from it and the lesser the revenue. So it will have a hidden metric something like company size vs. expected length. Segments will have length of course. But you can book as many segments as you want on a show, total freedom, if you want to present a tv-show that has your entire roster on it, do it. If you want to book only one match, do it. Ratings will be calculated based on several stuff and if that isn't good we will adapt over time, but I don't want to add layers and layers of complexity. It's a fantasy booking game and one where you can share with friends and compete against them or play alongside them. Hey I don't want to book segment length... You don't have to, it will default to some value, and later on you can personalize your defaults and bam. You're booking.
But that's not realistic, VL, how could you?! Well it's nowadays everything lands on the internet and for an example my television has a feature to see the last 7 days, so I can watch a primetime show at 2 am if I want to.
|
|
|
Post by ViciousLothario on Jun 30, 2023 2:37:37 GMT -5
Broadcaster deals and negotiations are created
Yet is a simple system but it took me a while, longer will take the wrestler deals. But now we are able to sign with broadcasters to expand our show. There are several checks I might add in the future, but for the time being as long as you meet the requirements you get the deal.
|
|
|
Post by ViciousLothario on Jun 30, 2023 8:17:05 GMT -5
General game companies done and we are able to see their show history too now.
|
|
|
Post by ViciousLothario on Jul 1, 2023 3:47:39 GMT -5
After too much debate in my head, decided to make overall pop a database field instead of a calculated one, so users can sort by overall pop everywhere.
Now I will also add, specific pop in a area for filtering in the grid since you might be using those to find wrestlers. Operators also work here '>' '<', etc. And the view is finished. Now will work on wrestler details
|
|
|
Post by ViciousLothario on Jul 1, 2023 6:42:08 GMT -5
Worker negotiations are now being done, it's the base stone for economy.
PPA deals can be activated on the same day just like ewr, but written contracts are different. Every company can propose a written contract doesn't matter the size. It makes sense for me to be like that. But written contracts will generate a news report so other users can act to snatch a talent and enter in a bidding war.
For the time being the salaries take into account every single popularity point of the worker in all areas and multiplies it by the economy on that given area. So economy state has an effect on salaries too. If it's a strong economy workers will ask for more money. This is still very rough and needs lots of improvement but it's a good way to kick things off.
|
|
|
Post by ViciousLothario on Jul 1, 2023 9:22:59 GMT -5
|
|
|
Post by ViciousLothario on Jul 2, 2023 2:04:41 GMT -5
Game World is almost finished, booker part as well, company control is on the works, also need to add a button to check economy and the game world areas for a quick market overview. The ability to create Alliances set up relationships will appear in your company menu as well, trying to keep the menu and navigation as simple as possible and don't want to add to many layers/mouse clicks to get into stuff and do stuff. Can't wait to start working on the advance day features and booking screen for which I have some great ideas.
|
|
|
Post by ViciousLothario on Jul 2, 2023 3:34:53 GMT -5
Ability to manage current tv shows implemented, you can create, update and activate tv shows as you please.
|
|
|
Post by ViciousLothario on Jul 2, 2023 6:45:32 GMT -5
Although it is a very simple system to start with, departments increase and decrease are now working, values are pretty much the same as EWR for each department and if needed they will be adjusted. Because of sponsorship money. I want economy to be a challenging part of the game, but not an hardcore part of the game. I have some nice plans for departments, but that is in the future.
|
|
|
Post by ViciousLothario on Jul 3, 2023 0:28:35 GMT -5
Decided to change training facilities and dumb them down to trainer skill only to start with. I'm also done with company relationships with everything set. Still need to work on create alliances. But I might remove that feature for the time being. As I want to jump onto the game engine and see if I can pull it off.
|
|
|
Post by ViciousLothario on Jul 3, 2023 1:33:51 GMT -5
Only creative and developmental left to set up, I will continue on it. Loads of work in the past couple of days. But hey, now you can change trainers. Please bear in mind I want to get this running and with time will add improvements and new features, patching the game.
|
|
|
Post by ViciousLothario on Jul 4, 2023 1:11:02 GMT -5
Not an easy decision but since the beginning I said more EWR less TEW and developmental is key to play EWR - according to experient sources. So every company can set a dev company without any cost and send workers to dev back and forth. There's no need to appoint a booker or anything. But the gains are based on the main company size. So a Titanic company dev would get greater results, although sending workers to other feds specially user controlled will result in bigger gains, encouraging talent trading.
MOngo will love me for this, everyone can send workers to developmental at this point but in the future I plan to change that so workers will refuse to go depending on their popularity and or attitude.
SO everything is at this point set. Lets start working on turns and advance day processing.
|
|
|
Post by Mongo the Destroyer on Jul 4, 2023 2:19:23 GMT -5
Not an easy decision but since the beginning I said more EWR less TEW and developmental is key to play EWR - according to experient sources. So every company can set a dev company without any cost and send workers to dev back and forth. There's no need to appoint a booker or anything. But the gains are based on the main company size. So a Titanic company dev would get greater results, although sending workers to other feds specially user controlled will result in bigger gains, encouraging talent trading.
MOngo will love me for this, everyone can send workers to developmental at this point but in the future I plan to change that so workers will refuse to go depending on their popularity and or attitude.
SO everything is at this point set. Lets start working on turns and advance day processing. In EWR people who are at upper midcard or higher will complain and lose morale if you send them to development. Also the higher the overness, the greater the chance that developmental will send them back anyway, noting that they won't learn anything more.
|
|
|
Post by ViciousLothario on Jul 4, 2023 2:39:15 GMT -5
Not an easy decision but since the beginning I said more EWR less TEW and developmental is key to play EWR - according to experient sources. So every company can set a dev company without any cost and send workers to dev back and forth. There's no need to appoint a booker or anything. But the gains are based on the main company size. So a Titanic company dev would get greater results, although sending workers to other feds specially user controlled will result in bigger gains, encouraging talent trading.
MOngo will love me for this, everyone can send workers to developmental at this point but in the future I plan to change that so workers will refuse to go depending on their popularity and or attitude.
SO everything is at this point set. Lets start working on turns and advance day processing. In EWR people who are at upper midcard or higher will complain and lose morale if you send them to development. Also the higher the overness, the greater the chance that developmental will send them back anyway, noting that they won't learn anything more. That's useful info, also here you don't need to worry about pushes because it will automatically adjust the perception of the worker based on their popularity and company size.
|
|
|
Post by Mongo the Destroyer on Jul 4, 2023 3:03:28 GMT -5
In EWR people who are at upper midcard or higher will complain and lose morale if you send them to development. Also the higher the overness, the greater the chance that developmental will send them back anyway, noting that they won't learn anything more. That's useful info, also here you don't need to worry about pushes because it will automatically adjust the perception of the worker based on their popularity and company size.Good, I always hated having to adjust that- part of the reason I've embraced the manager exploit I discovered a few years ago
|
|