Bugz?
.::XHF Newcomer::.
Posts: 39
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Post by Bugz? on May 9, 2022 8:49:45 GMT -5
I know we gotta' have some die rollers on this board.
I have a really strong preference for Dungeon Crawl Classics. It's the only game I've ever really invested in more than just the core book. In fact, I've invested WAY more than the core book since I have three copies of it on top of a bunch of adventure modules and source books for myself and my players. At the moment I'm designing a hexmap for an exploration/base building campaign. I'm also being gifted a copy of MÖRK BORG for my birthday, which I'm pretty excited about.
So! Let's talk tabletop RPGs. What are your favorites? Got any cool stories? Show us your dice!
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Post by Grimgor Ironhide on May 9, 2022 12:04:35 GMT -5
In my high school days (2003-2004, this was the height of the Lord of the Rings movie craze), there was a guy that had got his hands on a photocopied rulebook of Middle Earth Role Playing, which made him the GM by default, and there was a group of four of us that played, though sometimes some other people would join. This Middle Earth party was composed of two Noldorin (A Wizard and a Ranger), and two Dúnedain (a Warrior, and my own character, an Animist - the healer, equivalent to the Dungeons & Dragons Cleric). Sometimes my brother would join with his Dwarf Warrior. Though not a warrior, my character once won a fight entirely on his own. Some hostile NPC villagers had come to wipe us out because the two Elves kept doing anything to draw the town's ire on us, and my character landed a critical blow: he gouged out an NPC's eye with an axe. The GM was so impressed that he made the rest of the NPCs surrender. Somewhere down the line, we tried to do Dungeons & Dragons 3.5, but these guys could not agree on the rules, and that was the last time we played - we kinda grew out of it by then. I remember those days fondly, and later on found the MERP books and supplements online. I still keep them in digital format, and I also found the books for Star Wars RPG, D&D 3.5, and Warhammer Fantasy Roleplay.
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Bugz?
.::XHF Newcomer::.
Posts: 39
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Post by Bugz? on May 9, 2022 12:42:11 GMT -5
Oh god, the high school days. I remember playing Vampire: The Masquerade at lunch and they made us stop because dice can only be used for gambling, apparently. Since it ran on a d10 system we got clever and just started using playing cards instead, but they told us we had to stop because again, gambling. Of course, the jock types were allowed to keep playing poker.🤣 Now the hobby is so common a bunch of schools actually have clubs and stuff and it's almost cool and mainstream. KiDs ThEsE dAyS hAvE iT eAsY.
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Post by Phoenix Roost on May 9, 2022 16:23:49 GMT -5
Hello. D&D boy here, though my main game for a six month period in 2016 was the fifth edition of Shadowrun. Was in a persistent world subreddit, but I dropped off when I got a job that made applying for runs rather onerous. Sometimes I want to go back, but then I remember I know basically nothing about cyberpunk and shy away.
Currently in a D&D campaign in a dedicated Discord that has several tables that take place in "The Extended Perkinsverse" (for those familiar with Acquisitions Incorporated, it's basically a server where the events of that series, and a few related "official" campaigns run by Chris Perkins or friends, are held as canon and we muck around in that world).
And I've never played it, but I bought the rules for the Doctor Who RPG in a Humble Bundle a few years back. Never really done much with that, but that's a thing.
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Post by Dylan on May 9, 2022 19:49:09 GMT -5
Oh god, the high school days. I remember playing Vampire: The Masquerade at lunch and they made us stop because dice can only be used for gambling, apparently. Since it ran on a d10 system we got clever and just started using playing cards instead, but they told us we had to stop because again, gambling. Of course, the jock types were allowed to keep playing poker.🤣 Now the hobby is so common a bunch of schools actually have clubs and stuff and it's almost cool and mainstream. KiDs ThEsE dAyS hAvE iT eAsY. yeah my school had a whole board games-esque club. twas the president of it meself in my senior year. and i think it's dead now because no one likes fantasy worlds where they have to do the work, just where some video game dev does the work for them
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Post by Curtis D. Kanyon on May 11, 2022 4:56:10 GMT -5
I started with 2.0 when 3.5 already existed, nearly 20 years ago. I played a thief that never stole anything. Then after he died, a Minotaur. Then went to 3.5 and played a Paladin. Took a few years off, then got back in with All Flesh Must Be Eaten, a zombie tabletop. After a few adventures in there, I tried my hand at DMing the game. Got into Pathfinder and played a Half Orc Monk for a few years, then our group disbanded when the DM was worn out. Then we got into 3.5 again 4 years ago when we were gifted books and the wife wanted to DM, where I played Cleric because no one else was a healer of any kind. We upgraded to 5e right before the pandemic with the same characters. Then my wife got tired of DMing and I took over. Then during the pandemic a friend started a 5e game where I played a Paladin, we got to level 20 in a little over a year! So he bought another game called Monster of the Week that we're playing now, where I'm a luchadore. AMA.
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Bugz?
.::XHF Newcomer::.
Posts: 39
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Post by Bugz? on May 14, 2022 10:48:01 GMT -5
I've heard of Monster of the Week, but I've never taken a look at it. Is it similar to Kids On Bikes?
Also, I finally got my hands on MÖRK BORG and I'm obsessed. I've already ordered two supplemental zines and the GM screen. I plan to run it in a basement by candlelight with some black metal and dungeon synth playing for ambience.
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Post by Curtis D. Kanyon on May 17, 2022 12:01:03 GMT -5
I have not heard of Kids on Bikes. Sounds odd and interesting though.
Monster of the Week is more heavy on the roleplay side. It's a 2D6 system with no initiative and 4 character attributes that add modifiers to your rolls. 1-6 is fail. 7-9 is success with a hiccup. 10 and 11 is success outright. And 12 and above is success with a bonus.
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Bugz?
.::XHF Newcomer::.
Posts: 39
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Post by Bugz? on May 23, 2022 0:55:26 GMT -5
Kids On Bikes was described to me as having a similar vibe to Stranger Things. MotW sounds very rules light, which I dig. I like crunch, but there's something to be said for offering a fairly simple system and letting roleplay and narration do most of the heavy lifting.
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Post by Spike Kane on May 23, 2022 6:44:30 GMT -5
I started off with Warhammer 40,000 Dark Heresy. It was a brutal game, as it's designed to be in the grim darkness etc etc. You're mostly humans, so don't expect to live. Except I did, for 7 Years, until I became so corrupt I turned into Chaos Spawn and was cut down by my comrades as a blessing.
Pathfinder came next (I think it was 3.5) and that got me into the more fantasy things, and cured my murderhobo cravings - as in taught me how actions could effect alignments etc. Notably: We had a portal to hell open up, that could only be closed by a "Good" person sacrificing himself, I tried but the portal wouldn't accept me because my "torturing of a prisoner" had made me take a step towards evil and was now netural. Meh. Still, it had an effect on the character.
D&D 5e - I've played so much, and DM'd a FULL homebrew campaign, twice - Did start it on the boards but it fell through.
Others I've played: Deathwatch, Black Crusade (both Warhammer 40k) Ghostbusters, Vampire: The Masquerade
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Post by Bloodsport King on Jul 2, 2022 3:24:02 GMT -5
d&d3.5/5e, pathfinder, starfinder 40k (only war, dark heresy, black crusade, deathwatch), Vampire: The Masquerade, Deadlands, and Shadowrun.
Despite how abysmally the books are organized and how half-finished the rules are, I think Shadowrun is my favorite with 5e and Pathfinder tying in second.
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