"Deathstryke" Cyan Komar
Aug 19, 2019 23:47:44 GMT -5
Mongo the Destroyer and The Cosmo Kid like this
Post by vastrix on Aug 19, 2019 23:47:44 GMT -5
Wrestling Name (Be Creative): “Deathstryke” Cyan Komar
Nicknames: Deathstryke
Face/Neutral/Heel: Neutral
Home Town: Order of the Phoenix Monastery in Japan (location unknown)
Residence: Hong Kong, China
Billed From: New York City
Gender: Male
Age: 32
Height: 6'2”
Weight: 215 lbs
Eyes: Green
Hair (Length and color): Brown, waist length and in a pony tail with a lead ball at the end.
Facial Hair: None
Body Appearance (Ripped, Skinny, Heavy): Slender
Interesting Facts about you (Optional): Dishonored Phoenix Ninja (though few know why), Warhammer Security Specialist, has a scar on the left side of his face that goes from the corner of his mouth and nearly to his ear in a line that pulls that side of his face back into a sneer.
Disguises:
Sarugaku: Traveling Actor/Jet-Setting
Komusu: Intinerant Priest/Minister with clerical collar
Sukke: Buddhist Priest/Eastern Style Priest wearing Robes
Hokashi: Traveling Entertainer/Tourist with obnoxious
clothes, camera and travel bags.
Tsunegata: Farmer Type/Blue Collar Worker dressed in work
clothes.
Akindo: Merchant/Businessman dressed in suit and carrying
a briefcase.
Special Skills
Art of Stealth or Pi Mi Hsing Tung: This is the martial
art equivalent to the skill of Prowl. Using stealth a character
can move silently and out of sight of observers. This skill includes Jung Hua, the art of melting into
the water. This gives one the ability to silently move out of,
into, or through water.
Art of Hiding or Inpo: Training in the art of hiding involves
studying the essential characteristics of all kinds of
objects. For example, how does one move when hiding in
long grass so as not to be different from the surrounding
blades? The character learns to become "One" with another
object, remaining motionless, and moving imperceptibly
when necessary. There is usually no chance that the character
will be detected while hiding. However, if the area is well
lit or subject to careful inspection, then the chance of remaining
undetected is around 50% or more. This ability works only as long as the character stays motionless and has something to hide behind or among. The
character can stay motionless for hours, and even days, using
this technique. However, the moment he or she moves to
attack, the character is completely visible. The character can
not hide/vanish while in clear view and being watched.
Art of Evasion or Hsing Tsia: Ever play a kid's game
where you try to stay behind somebody, turning as they turn,
constantly trying to stay out of view, until they're turning
and twisting like a dog chasing its tail? That's what evasion
is all about.
Art of Vanishing or Sun Shih K'an Chien Chih: From
clear view, even in the middle of combat, the character has
the ability to simply disappear! The way it works is resembles
sleight of hand magic trick. The character distracts the observer
and instantly falls to the ground, rolls to the side, or
otherwise vanishes from sight.
Art of Disguise or Hensho Jutsu: This is far more than
the simple use of makeup and clothing. The Art of Disguise
trains the character to radically change posture, stance, walk
and expression, all those clues that people usually use for
identifying each other. Consider how you usually look at
someone, generally you don't study them, you simply glance at them. And you don't have to see them from the front, you
can spot most people you know just by the way they walk
and the way they hold themselves.
With the Art of Disguise the character has the ability to
imitate the movements and postures of many different people.
For example, to have the walking and sitting position, groans,
and non-verbal complaints of a truck driver exhausted from
hours on the road.
Using this ability means being able to change instantly.
Here's an example, two policemen are chasing a woman in
ordinary dress. She goes around the corner and the police run
after. Just around the corner they pass an old woman, she
too slowly tries to move out of the way and they easily side
step her. A few feet later they discover they've lost their
quarry. Of course the "old woman" was the woman they were
searching for, she had the same clothes, the same face, but
her visual clues were so different that they completely missed
her.
Art of Escape or Inton Jutsu: This is a skill like that of
Escape Artist. The difference is that the character learns to
actually dislocate the bones of the body.
Art of Mystic Invisibility or Chi Zoshiki: The character
learns to use Chi to cloud the minds of observers. Unlike the
Chi Mastery abilities, this gives the character no other control
over Chi. It is oriented toward the single purpose of deceiving
the opponent (affects only one person per melee).
The most amazing thing about Chi Zoshiki is that the character
can simply stand in full view, stare into the eyes of the
enemy, and simply ceases to exist! The character will remain
invisible to his opponent for the full melee, if he remains
completely motionless.
Iron Hand or Kanshu. This is the development of the
"Penetration Hand," a toughened hand that will not take damage
from hitting hard objects. The hands are plunged into
barrels of rice, then sand, then pebbles. This constant training
toughens the hands enormously.
Kick Practice or Chagi. Repeated kicks at all heights. The
character develops the flexibility to do the "splits," to kick
straight up over the head, and to jump up, kick something
directly overhead, and return to a standing position.
Titles and other accomplishments: Hardkore American Heavyweight Championship
Hardkore World Tag Team Championship
Hardkore America Tag Team Championship
Hardkore America West Coast Championship
NWC World Tag Team Championship
GWA World Tag Team Championship
Hardkore World Six Man Tag Team Championship
Hardkore World Lightweight Championship
Wrestling Attire (In Ring): Black ninja suit without the hood
Out of Ring Attire: Expensive slacks (usually khaki) and dress shirt with jacket.
Entrance Attire: Same as In Ring
Quotes & Catchphrases: (Never actually thought of these? Let's see if one comes up during roleplaying)
Describe Your Entrance (Optional):
Entrance Theme: “War Ensemble” by Slayer
Rep: ? No clue?
Weight Class (Heavyweight / Cruiserweight / Diva): Cruiserweight
Describe Your Gimmick if any: Dishonored Ninja/Warhammer Assassin
Wrestling Style: Striking/Flying? Martial Arts and High Flying
Master of Ninjitsu, Tai-Jutsu (combat style of ninjitsu), and Tien-Hsueh Touch Mastery.
Brief Bio (Optional):
Once a ninja in the Order of the Phoenix in Japan, Cyan Komar (or Komar Idasu as he was known then) was displeased with the progress he was going through in the Order despite the fact that his father was the Grandmaster (or was it some other, secretive reason?)
He was tempted by the Warhammer Corporation and left to join them where he became trained the death arts by a Clan of Lin Kuei in China. Once he mastered the arts and had been unofficially adopted by their leader? He betrayed them and led a Warhammer assault to extinguish the Clan so that these arts remained secret. He went on to be a Security Specialist (read Black Ops) for Warhammer for years until he was tapped to become a wrestler. He joined "the Brain" Allen Anderson in Hardkore World while tagging up with "Knife Edge" Takeda Yokosuda to form "Final Contract". From Hardkore World, he swept through the GWA and NWC before returning to Security Specialist ops once again.
One thing to note, while fighting a brute of a man named Breakdown? A fish hook move went wrong and ripped open his left cheek. A scar from the corner of his mouth goes nearly to his ear and pulls that side of his face into a constant sneer.
(Moves Lists need to be numbered. Please Number Your Moves.)
Submission Moves (No Limit):
1. Claw (number of variety of claw locations)
Front Grapple Moves (No Limit):
1. Fireman's Carry Bonanza
If it can be done with a Fireman's Carry, then Cyan will try it. Same as the tilt-a-whirl.
Behind Grapple Moves (No Limit):
Striking/ Attack Moves (No Limit):
1. Knife Edge Hand strikes, either slashing motions or straight on with fingertips
2. Any number and variety of kicks
3. Any number of palm strikes to any pick of locations
4. Deflection Roundhouse Kick
Springboards off a solid object and turns into hitting a roundhouse kick.
5. "Phoenix Eye Strike" (okay it's just punching a raised knuckle into opponent's eye)
6. "Mute Strike" (as eye strike, but aiming for the voice box)
Running Moves (No Limit):
1. Bull Rush a spear twisting around into a driver (lift up and drive head into the mat)
2. Flip over opponent's head and catch for a cutter
3. Tilt-a-Whirl Frenzy
If a move can be tilt-a-whirled, then he does it. Backbreaker, bodyslam, powerslam, driver, sideslam, and so on.
4. Flight of the Phoenix
Cyan does a running flip over the opponent's head, grabs their shoulders as he falls onto the other side, goes down to his knees or flings himself forward while giving his opponent a mighty throw!
Aerial Moves - Optional (No Limit):
1. Ax Kick
2. Corkscrew Drop Kick
3. "Sternum Buster" Double Ribbreaker Stomp Moonsault from the top rope (or other high place)
4. 'Ranas galore
Turnbuckle Moves (No Limit):
Signature Moves (max 10):
1. Healing Atemi or Duatsu: Includes a thorough study of
the art of acupuncture (healing by inserting needles into the
body). The result is the ability to resuscitate a character by
touch alone. Duatsu can be used to instantly reverse the effect
of any other Atemi attack, except Dim Mak! It can also be
used to snap a character out of a. Knock-Out, Stun, Paralyze
or any other form of temporary shock.
2. Neural Atemi or Kyosho: The ability to touch and paralyze
different parts of the body. Often used to paralyze arms or legs, sometimes at the back of the neck to effect the entire body.
3. Grasping Hand Atemi or Kansetsu Waza. The character
can, at will, dislocate the joints of any opponent. These are
damaging bone-locking techniques that have been outlawed
by most martial arts.
4. Open Hand Atemi: This is an attack based strictly on
sound, the sound made by a single clap of the hands. There
are four possible types of attacks. 1st Deafens 2nd Stuns 3rd Knocks opponent down 4th deals physical damage and deafens.
5. Shining Wizard
6. Headlock Driver
7. Full nelson suplex
8. Knife edge thrust from the top rope
9. Double Palm heart strike from running across the ring
10. Open Palm strike to the nose to blind opponent with tears
Finisher Set Up:
1. Withering Flesh Atemi or Iken Hisatsu This attack hits a number of places on the opponent and leaves him/her vulnerable to injury.
2.
3.
4.
5.
Finishers (5 Max):
1. Blood Flow Atemi or Chirigi (known as the Deathstryke. This is done behind the ear to stop blood flow to the brain. A follow up Duatsu is required to not kill opponent)
2. Dim Mak (almost never used) One of the most insidious attacks in the history of martial
arts, a successful Dim Mak dooms the victim to a slow and wasting death! This works by disrupting the bodies natural ability to regenerate chi and therefore loses the ability to heal.
Lasting effect far beyond the match itself and needs to be cured by the person who inflicted the Dim Mak curse or someone of equal skills.
3. Phoenix Destroyer (Canadian Destroyer)
4.
5.
Favorite Weapons (No Limit):
1. Sword (Order of the Phoenix birthright...stolen from the Order)
2. Ball Weight at the end of his Pony Tail
3. Phoenix Fire
A quick fireball to blind opponent.
Weapon Finishers (No Limit):
1. Snap of the Serpent Cyan whips his head to wrap his pony tail around opponent's neck so that the ball bashes the opponent in the temple.
2. "Into the Heart of the Phoenix" whip opponent into the corner, hit a hidden button to cause each turnbuckle to hit the opponent with a fireball.
Nicknames: Deathstryke
Face/Neutral/Heel: Neutral
Home Town: Order of the Phoenix Monastery in Japan (location unknown)
Residence: Hong Kong, China
Billed From: New York City
Gender: Male
Age: 32
Height: 6'2”
Weight: 215 lbs
Eyes: Green
Hair (Length and color): Brown, waist length and in a pony tail with a lead ball at the end.
Facial Hair: None
Body Appearance (Ripped, Skinny, Heavy): Slender
Interesting Facts about you (Optional): Dishonored Phoenix Ninja (though few know why), Warhammer Security Specialist, has a scar on the left side of his face that goes from the corner of his mouth and nearly to his ear in a line that pulls that side of his face back into a sneer.
Disguises:
Sarugaku: Traveling Actor/Jet-Setting
Komusu: Intinerant Priest/Minister with clerical collar
Sukke: Buddhist Priest/Eastern Style Priest wearing Robes
Hokashi: Traveling Entertainer/Tourist with obnoxious
clothes, camera and travel bags.
Tsunegata: Farmer Type/Blue Collar Worker dressed in work
clothes.
Akindo: Merchant/Businessman dressed in suit and carrying
a briefcase.
Special Skills
Art of Stealth or Pi Mi Hsing Tung: This is the martial
art equivalent to the skill of Prowl. Using stealth a character
can move silently and out of sight of observers. This skill includes Jung Hua, the art of melting into
the water. This gives one the ability to silently move out of,
into, or through water.
Art of Hiding or Inpo: Training in the art of hiding involves
studying the essential characteristics of all kinds of
objects. For example, how does one move when hiding in
long grass so as not to be different from the surrounding
blades? The character learns to become "One" with another
object, remaining motionless, and moving imperceptibly
when necessary. There is usually no chance that the character
will be detected while hiding. However, if the area is well
lit or subject to careful inspection, then the chance of remaining
undetected is around 50% or more. This ability works only as long as the character stays motionless and has something to hide behind or among. The
character can stay motionless for hours, and even days, using
this technique. However, the moment he or she moves to
attack, the character is completely visible. The character can
not hide/vanish while in clear view and being watched.
Art of Evasion or Hsing Tsia: Ever play a kid's game
where you try to stay behind somebody, turning as they turn,
constantly trying to stay out of view, until they're turning
and twisting like a dog chasing its tail? That's what evasion
is all about.
Art of Vanishing or Sun Shih K'an Chien Chih: From
clear view, even in the middle of combat, the character has
the ability to simply disappear! The way it works is resembles
sleight of hand magic trick. The character distracts the observer
and instantly falls to the ground, rolls to the side, or
otherwise vanishes from sight.
Art of Disguise or Hensho Jutsu: This is far more than
the simple use of makeup and clothing. The Art of Disguise
trains the character to radically change posture, stance, walk
and expression, all those clues that people usually use for
identifying each other. Consider how you usually look at
someone, generally you don't study them, you simply glance at them. And you don't have to see them from the front, you
can spot most people you know just by the way they walk
and the way they hold themselves.
With the Art of Disguise the character has the ability to
imitate the movements and postures of many different people.
For example, to have the walking and sitting position, groans,
and non-verbal complaints of a truck driver exhausted from
hours on the road.
Using this ability means being able to change instantly.
Here's an example, two policemen are chasing a woman in
ordinary dress. She goes around the corner and the police run
after. Just around the corner they pass an old woman, she
too slowly tries to move out of the way and they easily side
step her. A few feet later they discover they've lost their
quarry. Of course the "old woman" was the woman they were
searching for, she had the same clothes, the same face, but
her visual clues were so different that they completely missed
her.
Art of Escape or Inton Jutsu: This is a skill like that of
Escape Artist. The difference is that the character learns to
actually dislocate the bones of the body.
Art of Mystic Invisibility or Chi Zoshiki: The character
learns to use Chi to cloud the minds of observers. Unlike the
Chi Mastery abilities, this gives the character no other control
over Chi. It is oriented toward the single purpose of deceiving
the opponent (affects only one person per melee).
The most amazing thing about Chi Zoshiki is that the character
can simply stand in full view, stare into the eyes of the
enemy, and simply ceases to exist! The character will remain
invisible to his opponent for the full melee, if he remains
completely motionless.
Iron Hand or Kanshu. This is the development of the
"Penetration Hand," a toughened hand that will not take damage
from hitting hard objects. The hands are plunged into
barrels of rice, then sand, then pebbles. This constant training
toughens the hands enormously.
Kick Practice or Chagi. Repeated kicks at all heights. The
character develops the flexibility to do the "splits," to kick
straight up over the head, and to jump up, kick something
directly overhead, and return to a standing position.
Titles and other accomplishments: Hardkore American Heavyweight Championship
Hardkore World Tag Team Championship
Hardkore America Tag Team Championship
Hardkore America West Coast Championship
NWC World Tag Team Championship
GWA World Tag Team Championship
Hardkore World Six Man Tag Team Championship
Hardkore World Lightweight Championship
Wrestling Attire (In Ring): Black ninja suit without the hood
Out of Ring Attire: Expensive slacks (usually khaki) and dress shirt with jacket.
Entrance Attire: Same as In Ring
Quotes & Catchphrases: (Never actually thought of these? Let's see if one comes up during roleplaying)
Describe Your Entrance (Optional):
Entrance Theme: “War Ensemble” by Slayer
Rep: ? No clue?
Weight Class (Heavyweight / Cruiserweight / Diva): Cruiserweight
Describe Your Gimmick if any: Dishonored Ninja/Warhammer Assassin
Wrestling Style: Striking/Flying? Martial Arts and High Flying
Master of Ninjitsu, Tai-Jutsu (combat style of ninjitsu), and Tien-Hsueh Touch Mastery.
Brief Bio (Optional):
Once a ninja in the Order of the Phoenix in Japan, Cyan Komar (or Komar Idasu as he was known then) was displeased with the progress he was going through in the Order despite the fact that his father was the Grandmaster (or was it some other, secretive reason?)
He was tempted by the Warhammer Corporation and left to join them where he became trained the death arts by a Clan of Lin Kuei in China. Once he mastered the arts and had been unofficially adopted by their leader? He betrayed them and led a Warhammer assault to extinguish the Clan so that these arts remained secret. He went on to be a Security Specialist (read Black Ops) for Warhammer for years until he was tapped to become a wrestler. He joined "the Brain" Allen Anderson in Hardkore World while tagging up with "Knife Edge" Takeda Yokosuda to form "Final Contract". From Hardkore World, he swept through the GWA and NWC before returning to Security Specialist ops once again.
One thing to note, while fighting a brute of a man named Breakdown? A fish hook move went wrong and ripped open his left cheek. A scar from the corner of his mouth goes nearly to his ear and pulls that side of his face into a constant sneer.
(Moves Lists need to be numbered. Please Number Your Moves.)
Submission Moves (No Limit):
1. Claw (number of variety of claw locations)
Front Grapple Moves (No Limit):
1. Fireman's Carry Bonanza
If it can be done with a Fireman's Carry, then Cyan will try it. Same as the tilt-a-whirl.
Behind Grapple Moves (No Limit):
Striking/ Attack Moves (No Limit):
1. Knife Edge Hand strikes, either slashing motions or straight on with fingertips
2. Any number and variety of kicks
3. Any number of palm strikes to any pick of locations
4. Deflection Roundhouse Kick
Springboards off a solid object and turns into hitting a roundhouse kick.
5. "Phoenix Eye Strike" (okay it's just punching a raised knuckle into opponent's eye)
6. "Mute Strike" (as eye strike, but aiming for the voice box)
Running Moves (No Limit):
1. Bull Rush a spear twisting around into a driver (lift up and drive head into the mat)
2. Flip over opponent's head and catch for a cutter
3. Tilt-a-Whirl Frenzy
If a move can be tilt-a-whirled, then he does it. Backbreaker, bodyslam, powerslam, driver, sideslam, and so on.
4. Flight of the Phoenix
Cyan does a running flip over the opponent's head, grabs their shoulders as he falls onto the other side, goes down to his knees or flings himself forward while giving his opponent a mighty throw!
Aerial Moves - Optional (No Limit):
1. Ax Kick
2. Corkscrew Drop Kick
3. "Sternum Buster" Double Ribbreaker Stomp Moonsault from the top rope (or other high place)
4. 'Ranas galore
Turnbuckle Moves (No Limit):
Signature Moves (max 10):
1. Healing Atemi or Duatsu: Includes a thorough study of
the art of acupuncture (healing by inserting needles into the
body). The result is the ability to resuscitate a character by
touch alone. Duatsu can be used to instantly reverse the effect
of any other Atemi attack, except Dim Mak! It can also be
used to snap a character out of a. Knock-Out, Stun, Paralyze
or any other form of temporary shock.
2. Neural Atemi or Kyosho: The ability to touch and paralyze
different parts of the body. Often used to paralyze arms or legs, sometimes at the back of the neck to effect the entire body.
3. Grasping Hand Atemi or Kansetsu Waza. The character
can, at will, dislocate the joints of any opponent. These are
damaging bone-locking techniques that have been outlawed
by most martial arts.
4. Open Hand Atemi: This is an attack based strictly on
sound, the sound made by a single clap of the hands. There
are four possible types of attacks. 1st Deafens 2nd Stuns 3rd Knocks opponent down 4th deals physical damage and deafens.
5. Shining Wizard
6. Headlock Driver
7. Full nelson suplex
8. Knife edge thrust from the top rope
9. Double Palm heart strike from running across the ring
10. Open Palm strike to the nose to blind opponent with tears
Finisher Set Up:
1. Withering Flesh Atemi or Iken Hisatsu This attack hits a number of places on the opponent and leaves him/her vulnerable to injury.
2.
3.
4.
5.
Finishers (5 Max):
1. Blood Flow Atemi or Chirigi (known as the Deathstryke. This is done behind the ear to stop blood flow to the brain. A follow up Duatsu is required to not kill opponent)
2. Dim Mak (almost never used) One of the most insidious attacks in the history of martial
arts, a successful Dim Mak dooms the victim to a slow and wasting death! This works by disrupting the bodies natural ability to regenerate chi and therefore loses the ability to heal.
Lasting effect far beyond the match itself and needs to be cured by the person who inflicted the Dim Mak curse or someone of equal skills.
3. Phoenix Destroyer (Canadian Destroyer)
4.
5.
Favorite Weapons (No Limit):
1. Sword (Order of the Phoenix birthright...stolen from the Order)
2. Ball Weight at the end of his Pony Tail
3. Phoenix Fire
A quick fireball to blind opponent.
Weapon Finishers (No Limit):
1. Snap of the Serpent Cyan whips his head to wrap his pony tail around opponent's neck so that the ball bashes the opponent in the temple.
2. "Into the Heart of the Phoenix" whip opponent into the corner, hit a hidden button to cause each turnbuckle to hit the opponent with a fireball.