To use FPWW or not to use FPWW? That's the question
Aug 13, 2023 7:10:47 GMT -5
Mongo the Destroyer and Jesse Jamester like this
Post by ViciousLothario on Aug 13, 2023 7:10:47 GMT -5
I've been contemplating the idea of using or not using FPWW. It's cool to make characters but we are somewhat limited to the engine when it comes to storytelling, although one can mess with CPU Logic and movesets and have all this beautiful canvas, it looks better on paper than on practice.
Not because of the time consuming task of developing the wrestlers, I actually enjoy that part, but my main concern is the storytelling. After the first few matches and adjustments we can get a quite repetitive experience to say the least, so I'm considering to leave FPWW out of the picture and use it only to create characters and maybe use it for some gifs or visual representation of our wrestlers.
This is a angle based fed. And results would always be decided by creative input. I want Windy City to be a canvas for all of the participants, where you tell your wrestler story on-screen and not by the means of roleplaying/writing texts/promos/wtv.
How do we do that? Easy. Private messages. I can tell what I am thinking of doing or get pm'd by the members with what they think their wrestler should be doing. I want a federation to be booked by me and the user and I will never reveal the actual results or what might or might not happen in the end. That is the main concept of Windy City Wrestling.
Weekly or bi-weekly shows don't have to be long, they need to be concise and develop everyone's characters, so we can prepare a big clash or big event. The outcome is always decided by the creative input and investment of a user in the federation. If someone is always coming up with good and cool ideas even if sometimes it might seem silly to me or to others, that person will be highly regarded. For an example.
Hey VL! I saw this new character and I would like to work with it, I was thinking of we arguing over something and bla....
That's creative input. Where does the competitive factor lies in? I mean in real wrestling people get paid to do their job but it runs pretty much like this format. Of course we have the almighty booker who calls the shots but he's not alone. He has his creative team and I think that together we can all tailor a fun experience for everyone involved. To be winners there is a need to be losers but losing a wrestling match doesn't mean being the worst wrestler. I want to take this realistic approach.
With so many words already, it's better to show you guys what I mean in practice. But first would like to hear about your thoughts on this take.