Post by Drag on Jan 8, 2019 13:49:04 GMT -5
Character Name: Bigeth Drag
Race: Dragonborn
Class: Fighter
Alignment (No Evils): Chaotic Good
Background: Folk Hero, Defining Event 4, Personality Trait 5, Ideal 6, Bond 5, Flaw 2
Backstory (As long or short as you want): PAST BIG DRAGS HAVE YET TO ACHIEVE GODHOOD (THOUGH THEY COULD HAVE!!!!!!!) THIS ITERATION OF BIG DRAG WAS BORN IN THE COLLAPSING DYING STAR AND HAS NO TIES TO ANY DRAGOBORN CLANS BECAUSE HE IS A LEADER NOT A FUCKING FOLLOWER, HE IS, INDEED, THE GREATEST HERO IN THE LAND FOR YOUR LOYALTY LIES NOT WITH THE TYRANNICAL REGIME BUT INSTEAD WITH THE VOLUPTUANT AND VIBRANT DEIFICATION OF THE DRAGATRON, THE INFINITY REALM IS BORN INSIDE THIS ONE VESSEL’S MIND AND WILL COME TO FRUITION THROUGH A DIFFERENT GIANT (!!!!!) FOR NOW BIGETH DRAG WILL WATCH OVER THOSE IN HIS CARE WITH ABUNDANT GRACE AND TRUE STRENGTH. KANYE WEST 2020.
Described as something of a wandering madman, Bigeth Drag is seen as little more than a nuisance by those he comes into contact with. Raving endlessly about universes beyond the cosmos and himself being a vessel for a dormant deity with unimaginable powers. In truth Drag is harmless and intends to only to do good around the land, particularly against regimes he considers "tyrannical" and decries as mere false prophets. Drag is often tolerated for his tremendous strength, though occasionally some find themselves enraptured by his ravings, Drag's only mission statement is to change the hearts and minds of the populace and become their true protector, while also hopefully making them stop thinking he is an insane man (dragon) in plate armour.
Stats
Strength: 16 +2
Dexterity: 14
Constitution: 17
Intelligence: 13
Wisdom: 11
Charisma: 14 +1
Starting Health: 13
Armor Class: 12
Speed: 30
Proficiencies (Current Proficiency Bonus: +2)
Saving Throws: Strength, Constitution
Skills: Intimidation, Survival, Perception, Animal handling
Weapons: Simple, martial
Armor: all armor, shields
Tools: Artisan tools, land vehicles
Abilities (these pertain to the class you choose)
Fighting Style
You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighterlevel.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Draconic Ancestry
Gold: Fire 15 ft. cone (Dex. DC13 for saving throws) 2d6 Fire Damage
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Equipment
Chain Mail, Greatsword, Warhammer, Light Crossbow and 20 bolts, Explorer's Pack
Alchemist Supplies, Shovel, Iron Pot, Common Clothes, Ten gold
Starting gold: 30
Race: Dragonborn
Class: Fighter
Alignment (No Evils): Chaotic Good
Background: Folk Hero, Defining Event 4, Personality Trait 5, Ideal 6, Bond 5, Flaw 2
Backstory (As long or short as you want): PAST BIG DRAGS HAVE YET TO ACHIEVE GODHOOD (THOUGH THEY COULD HAVE!!!!!!!) THIS ITERATION OF BIG DRAG WAS BORN IN THE COLLAPSING DYING STAR AND HAS NO TIES TO ANY DRAGOBORN CLANS BECAUSE HE IS A LEADER NOT A FUCKING FOLLOWER, HE IS, INDEED, THE GREATEST HERO IN THE LAND FOR YOUR LOYALTY LIES NOT WITH THE TYRANNICAL REGIME BUT INSTEAD WITH THE VOLUPTUANT AND VIBRANT DEIFICATION OF THE DRAGATRON, THE INFINITY REALM IS BORN INSIDE THIS ONE VESSEL’S MIND AND WILL COME TO FRUITION THROUGH A DIFFERENT GIANT (!!!!!) FOR NOW BIGETH DRAG WILL WATCH OVER THOSE IN HIS CARE WITH ABUNDANT GRACE AND TRUE STRENGTH. KANYE WEST 2020.
Described as something of a wandering madman, Bigeth Drag is seen as little more than a nuisance by those he comes into contact with. Raving endlessly about universes beyond the cosmos and himself being a vessel for a dormant deity with unimaginable powers. In truth Drag is harmless and intends to only to do good around the land, particularly against regimes he considers "tyrannical" and decries as mere false prophets. Drag is often tolerated for his tremendous strength, though occasionally some find themselves enraptured by his ravings, Drag's only mission statement is to change the hearts and minds of the populace and become their true protector, while also hopefully making them stop thinking he is an insane man (dragon) in plate armour.
Stats
Strength: 16 +2
Dexterity: 14
Constitution: 17
Intelligence: 13
Wisdom: 11
Charisma: 14 +1
Starting Health: 13
Armor Class: 12
Speed: 30
Proficiencies (Current Proficiency Bonus: +2)
Saving Throws: Strength, Constitution
Skills: Intimidation, Survival, Perception, Animal handling
Weapons: Simple, martial
Armor: all armor, shields
Tools: Artisan tools, land vehicles
Abilities (these pertain to the class you choose)
Fighting Style
You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighterlevel.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Draconic Ancestry
Gold: Fire 15 ft. cone (Dex. DC13 for saving throws) 2d6 Fire Damage
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Equipment
Chain Mail, Greatsword, Warhammer, Light Crossbow and 20 bolts, Explorer's Pack
Alchemist Supplies, Shovel, Iron Pot, Common Clothes, Ten gold
Starting gold: 30