Bob's Burgers Mafia: Murder on Ocean Avenue! (Game Over)
May 30, 2022 0:42:33 GMT -5
Mongo the Destroyer and IMMORTALS like this
Post by Seth Dillinger on May 30, 2022 0:42:33 GMT -5
GENERAL GAME RULES
- Starting and Ending States: All roles that can communicate at night may do during pregame. The game will end when one faction has fulfilled its win condition unless otherwise specified.
- Day Procedures: Each player may discuss the game and cast a single vote at a time against people they want to eliminate. Day ends when either the deadline hits or a strict majority of the votes are on one person.
- Voting: Votes should be in bold in order for them to count, for instance: Vote: Reck. To make sure I see them, put them on their own line.
- No Elimination: As an alternative to voting for someone, you may Vote: No Elimination, but for it to take effect, enough players must vote No Elimination that it would be impossible to form any other majority.
- Deadlines: Each gameday will have a deadline of one week, unless I decide game issues have caused the need for an extension. I will try to keep a deadline warning in every vote count, but if I don't, it's your job to check the day start post to keep track of the deadline.
- Mass Inactivity: In an act of pure villainy, I may shorten the deadline if I deem the activity level is unsatisfactory. You will be warned if I want you to pick up the pace before I shorten the deadline.
- Deadline Eliminations: If no single player has enough votes for an elimination at the deadline, the result is No Elimination and the game proceeds to Night. Deadlines are there for a reason.
NIGHT RULES
- Twilight: After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be eliminated regardless. Twilight will last until I waltz in and post a death scene (which can be quite short, but never really long). A quick poke on Discord or via text message will get me to the thread fast.
- Night Length and Procedures: The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Barring extenuating circumstances, nights will not last longer than 24 hours.
- Accelerated Nights: If every living player PMs me at night and says they wish to accelerate the night phase, I will end night phase upon receiving all actions instead of the typical 48 hour deadline.
- Night Action Resubmission: If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending The Mod another PM with the new choice. The most recent choice will be honored when night deadline hits.
- Night Action Priority: This game will use natural action resolution, unless otherwise stated by the mod. Specific questions about night action resolution will be referred back to this post or your role PM.
ETIQUETTE
- Bolding Stuff: Bolding something and @ tagging the mod is how you get me to notice something. Plain and simple.
- Mod Color: If the mod needs to edit your post, it will be done in bolded, green font. Don't impersonate me, or I'll cut off your thumbs and feed them to you.
- Activity, Prods, and Replacements: You will be prodded if 24 hours have passed since your last post. If you are prodded more than three times or do not respond to a prod within 24 hours (meaning posting in thread), you will be replaced.
- "Bah!" Posts: If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/playing Monopoly with me, you are allowed one informationless "bah!" post and then scram til endgame. Special mechanics can of course overlap.
- Outside Discussion: Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.
- Post Editing: Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead. I will modkill for a single abuse of this rule.
- Mod & Private Communication Quoting: For role PMs, If you quote it, you will be modkilled. You can send me the reformulation (I'm pretty loose with reformulation) and I will tell you if posting it is allowed or if it needs further modifications. If you quote a PM from me, you will be modkilled. I would advise avoiding discussion related to role PM wording as that's a quick way for a flurry of modkills to hit the game accidentally. If you have a private communication channel due to your role (IE, a mafia thread to talk to your buddies), do not quote it in thread.
- Modkills: Breaking any of the above rules will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. In addition, getting modkilled results in an instant loss for that player, along with my general hatred. In short, follow the rules, don't be a dick.
- "Lynch" Usage: In an effort to update language norms in mafia, I will no longer be using the word "lynch" to describe the daily voting elimination, due to its heavy racial historical connotations. I will instead be using "eliminate" to reference day votes and "kill" to reference action-based eliminations.
GAME-SPECIFIC INFORMATION
- Flavor: This game is based on the characters from Bob's Burgers. For the purposes of the game, however, the plot is completely divorced from the show. Villains could be good guys! Good guys could be villains!
- Randomization: This setup was completely designed first, then ALL ROLES WERE RANDOMIZED. This means I did not hand-select anyone for any particular role. It is up to the RNG gods. Not only were roles random, characters were as well. I had a list of 20+ characters, randomized the list, and matched them to slots in the game. THIS GAME IS NOT BREAKABLE BY FLAVOR OR MOD META IN ANY WAY. DO NOT TRY IT. YOU WILL REGRET IT.
- Balance: Compared to my last game, this game will be nowhere near as batshit crazy. Expect something closer to normal/standard gameplay, with no massive game-altering mechanics.
- Roles and Claims: This game is not breakable via flavor alone. Any non-town roles were given fakeclaims that could sound townie. Some townie roles were given flavor to justify their towniness, even though they are not traditionally "heroes". Be careful with trying to break the game in this way -- it leads to a path of sadness.
- Play to Win: Don't give up. Don't play against your win condition. Things can always change. Anyone playing against their win condition will be retroactively handed a loss and personally disappoint me.
LIVING:
Kris | Jimmy Pesto Jr | Town Jailkeeper
Adrien | Tina | Town Seer
DEAD:
mosler | Gayle | Vanilla Townie
Steve | Zeke | Vanilla Townie
h2f | Mort | Mafia Goon
Kuroi | Gene | Vanilla Townie
HYPERION | Bob | Werewolf
Dunne | Linda | Mafia Goon
Robbie | Ms. Labonz | Town Cop
Ratty | Marshmallow | Werewolf
GAME EVENTS:
DAY 1 | START | END
VC 1.1 | 1.2 | 1.3 | 1.4
DAY 2 | START | END
VC 2.1 | 2.2 | 2.3 | 2.4 | 2.5
DAY 3 | START | END
VC 3.1 | 3.2
DAY 4 | START | END
VC 4.1
Kris | Jimmy Pesto Jr | Town Jailkeeper
Adrien | Tina | Town Seer
DEAD:
mosler | Gayle | Vanilla Townie
Steve | Zeke | Vanilla Townie
h2f | Mort | Mafia Goon
Kuroi | Gene | Vanilla Townie
HYPERION | Bob | Werewolf
Dunne | Linda | Mafia Goon
Robbie | Ms. Labonz | Town Cop
Ratty | Marshmallow | Werewolf
GAME EVENTS:
DAY 1 | START | END
VC 1.1 | 1.2 | 1.3 | 1.4
DAY 2 | START | END
VC 2.1 | 2.2 | 2.3 | 2.4 | 2.5
DAY 3 | START | END
VC 3.1 | 3.2
DAY 4 | START | END
VC 4.1